Oğuzhan Kalkuz
Senior Software Engineer — fullstack web, real-time graphics & games. Ankara, Türkiye · Remote · oguzhan@kalkuz.dev
ATS = plain single-column, parser-safe for job applications
Sep 2025 — Present
Senior Fullstack Engineer
Subtraid Inc · Canada · Remote
- Build a surety bond lifecycle platform — applications, riders, claims, renewals — serving contractors, brokers, and brokerages.
- Own the carrier bond-form mapping system (dynamic field configuration, validation, persistence) and the review-agent QA workflow.
- Ship full-stack across a ~670-component React 19 + Mantine + Tailwind frontend and an Express 5 + Prisma/MySQL backend.
- Accelerate delivery with AI-assisted development (Claude Code) integrated into the daily workflow.
React 19TypeScriptMantineExpressPrismaMySQL
May 2025 — Present
Senior Fullstack Engineer
VUCOS · İstanbul · Remote
- Architect the .NET microservice platform of a multi-tenant OTT/IPTV service; authored 5 architecture decision documents (auth, licensing, service decomposition).
- Redesigned platform-wide error handling to RFC 7807, migrating 227 throw-sites across a 66-project codebase onto a central error catalog.
- Designed Redis-backed distributed session revocation and multi-provider OAuth (Google, Microsoft, Apple) for mobile, TV, and web clients.
- Led the .NET 6→10 and Central Package Management migration; contribute features to the Expo/React Native app (TV guide, navigation).
.NET 10ASP.NET CoreKafkaRedisEF CoreReact Native
Oct 2023 — Present
Fullstack Engineer & Consultant
Enter Digit Yazılım · İstanbul
- Spearheaded DönerUI, a React component library: SVG chart system with 10+ visualizations and accessibility-compliant form controls.
- Built one-of-a-kind components (licence-plate input and more); cut boilerplate ~40% with utility hooks such as useTimeoutEffect.
ReactTypeScriptnpm
Mar 2024 — Nov 2025
Game Developer
Roys Adventure · Türkiye
- Architected a data-driven RPG system handling 100+ monsters and 1,000+ items via Unity ScriptableObjects.
- Built cross-platform save/load (iOS/Android) on Firebase Realtime Database.
- Optimized sprite atlases and animation controllers, reducing memory usage ~25%.
UnityC#Firebase
Feb 2024 — Oct 2025
Frontend Developer
English Home · İstanbul
- Designed a monorepo React component library with Tailwind, cutting UI development time ~30% across 6+ projects.
- Shipped internal web applications for retail process management; led Lighthouse audits to consistent 90+ scores.
ReactTailwindMonorepo
Jan 2025 — Jun 2025
Fullstack Web Engineer
Evincadde · Türkiye
- Developed a WebGL real-estate viewer (Three.js + ArcGIS) enabling 3D property tours with realistic lighting and shadows.
- Created custom shader pipelines for large architectural models; integrated real-time streams for live property metrics.
Three.jsWebGLArcGIS
Oct 2023 — Mar 2024
Fullstack Engineer & Consultant
Hedef Holding · İstanbul
- Delivered a Jira-integrated car-rental platform with dynamic availability-based pricing and a full admin panel.
- Automated Jira workflows for 5+ subsidiaries, halving ticket resolution time.
ReactJira
Jan 2022 — Nov 2023
Frontend Developer
Hooplab.co · Canada · Remote
- Built a basketball team-management and math-testing platform for Canadian high schools (React, Material-UI, SASS).
- Integrated an interactive Desmos calculator; created 10+ reusable components, cutting feature development time ~35%.
ReactMaterial-UISASS
Dec 2022 — Oct 2023
Software Engineer
Anayurt Teknoloji · İstanbul
- Scaled a WebRTC video-conferencing app to 50+ concurrent users with Redis-backed session management.
- Developed a real-time drone tracker: Cesium.js geofencing and WebSocket telemetry at ~10ms latency.
- Built IoT middleware for offline data sync handling 10K+ daily transactions.
WebRTCRedisCesium.js
Jan 2022 — Apr 2022
Game Developer
Gulliver's Games · İstanbul
- Revamped Idle Tycoon mechanics; async resource loading cut startup time ~70%; URP shaders raised visual fidelity.
- Automated Google Sheets → JSON content pipelines (−90% manual updates); optimized CI/CD, saving ~$1.2K/month in cloud costs.
UnityC#URP
2023 — 2025
M.A. Strategic Brand Management
Marmara Üniversitesi
2019 — 2023
B.Sc. Software Engineering
Bahçeşehir Üniversitesi · Double major · 3.5/4.0
2017 — 2023
B.Sc. Civil Engineering
Bahçeşehir Üniversitesi · Double major · 3.5/4.0
Web Engineering
- React / React Native
- TypeScript
- Node.js / Express
- .NET / ASP.NET Core
- Mantine · Tailwind
Real-time & Graphics
- Three.js
- WebGL · Shaders (SSGI)
- WebRTC
- SignalR · Socket.IO
- Cesium.js
Games
- Unity · C#
- Compute / GPU shaders
- Game systems & optimization
- Firebase
Data & Infrastructure
- MySQL · SQL Server
- Prisma · EF Core
- Redis · Kafka
- Elasticsearch
- Docker · AWS S3
Tooling & Practice
- Architecture & ADRs
- CI/CD (Bitbucket, EAS)
- AI-assisted development (Claude Code)
- Monorepos · Biome
Turkish — Native · English — Native