Oğuzhan Kalkuz

Senior Software Engineer — fullstack web, real-time graphics & games. Ankara, Türkiye · Remote · oguzhan@kalkuz.dev

↓ Download CV (ATS)↓ Download CV (Designed)

ATS = plain single-column, parser-safe for job applications

01Experience

Sep 2025 — Present

Senior Fullstack Engineer

Subtraid Inc · Canada · Remote

  • Build a surety bond lifecycle platform — applications, riders, claims, renewals — serving contractors, brokers, and brokerages.
  • Own the carrier bond-form mapping system (dynamic field configuration, validation, persistence) and the review-agent QA workflow.
  • Ship full-stack across a ~670-component React 19 + Mantine + Tailwind frontend and an Express 5 + Prisma/MySQL backend.
  • Accelerate delivery with AI-assisted development (Claude Code) integrated into the daily workflow.

React 19TypeScriptMantineExpressPrismaMySQL

May 2025 — Present

Senior Fullstack Engineer

VUCOS · İstanbul · Remote

  • Architect the .NET microservice platform of a multi-tenant OTT/IPTV service; authored 5 architecture decision documents (auth, licensing, service decomposition).
  • Redesigned platform-wide error handling to RFC 7807, migrating 227 throw-sites across a 66-project codebase onto a central error catalog.
  • Designed Redis-backed distributed session revocation and multi-provider OAuth (Google, Microsoft, Apple) for mobile, TV, and web clients.
  • Led the .NET 6→10 and Central Package Management migration; contribute features to the Expo/React Native app (TV guide, navigation).

.NET 10ASP.NET CoreKafkaRedisEF CoreReact Native

Oct 2023 — Present

Fullstack Engineer & Consultant

Enter Digit Yazılım · İstanbul

  • Spearheaded DönerUI, a React component library: SVG chart system with 10+ visualizations and accessibility-compliant form controls.
  • Built one-of-a-kind components (licence-plate input and more); cut boilerplate ~40% with utility hooks such as useTimeoutEffect.

ReactTypeScriptnpm

Mar 2024 — Nov 2025

Game Developer

Roys Adventure · Türkiye

  • Architected a data-driven RPG system handling 100+ monsters and 1,000+ items via Unity ScriptableObjects.
  • Built cross-platform save/load (iOS/Android) on Firebase Realtime Database.
  • Optimized sprite atlases and animation controllers, reducing memory usage ~25%.

UnityC#Firebase

Feb 2024 — Oct 2025

Frontend Developer

English Home · İstanbul

  • Designed a monorepo React component library with Tailwind, cutting UI development time ~30% across 6+ projects.
  • Shipped internal web applications for retail process management; led Lighthouse audits to consistent 90+ scores.

ReactTailwindMonorepo

Jan 2025 — Jun 2025

Fullstack Web Engineer

Evincadde · Türkiye

  • Developed a WebGL real-estate viewer (Three.js + ArcGIS) enabling 3D property tours with realistic lighting and shadows.
  • Created custom shader pipelines for large architectural models; integrated real-time streams for live property metrics.

Three.jsWebGLArcGIS

Oct 2023 — Mar 2024

Fullstack Engineer & Consultant

Hedef Holding · İstanbul

  • Delivered a Jira-integrated car-rental platform with dynamic availability-based pricing and a full admin panel.
  • Automated Jira workflows for 5+ subsidiaries, halving ticket resolution time.

ReactJira

Jan 2022 — Nov 2023

Frontend Developer

Hooplab.co · Canada · Remote

  • Built a basketball team-management and math-testing platform for Canadian high schools (React, Material-UI, SASS).
  • Integrated an interactive Desmos calculator; created 10+ reusable components, cutting feature development time ~35%.

ReactMaterial-UISASS

Dec 2022 — Oct 2023

Software Engineer

Anayurt Teknoloji · İstanbul

  • Scaled a WebRTC video-conferencing app to 50+ concurrent users with Redis-backed session management.
  • Developed a real-time drone tracker: Cesium.js geofencing and WebSocket telemetry at ~10ms latency.
  • Built IoT middleware for offline data sync handling 10K+ daily transactions.

WebRTCRedisCesium.js

Jan 2022 — Apr 2022

Game Developer

Gulliver's Games · İstanbul

  • Revamped Idle Tycoon mechanics; async resource loading cut startup time ~70%; URP shaders raised visual fidelity.
  • Automated Google Sheets → JSON content pipelines (−90% manual updates); optimized CI/CD, saving ~$1.2K/month in cloud costs.

UnityC#URP

02Education

2023 — 2025

M.A. Strategic Brand Management

Marmara Üniversitesi

2019 — 2023

B.Sc. Software Engineering

Bahçeşehir Üniversitesi · Double major · 3.5/4.0

2017 — 2023

B.Sc. Civil Engineering

Bahçeşehir Üniversitesi · Double major · 3.5/4.0

03Skills

Web Engineering

  • React / React Native
  • TypeScript
  • Node.js / Express
  • .NET / ASP.NET Core
  • Mantine · Tailwind

Real-time & Graphics

  • Three.js
  • WebGL · Shaders (SSGI)
  • WebRTC
  • SignalR · Socket.IO
  • Cesium.js

Games

  • Unity · C#
  • Compute / GPU shaders
  • Game systems & optimization
  • Firebase

Data & Infrastructure

  • MySQL · SQL Server
  • Prisma · EF Core
  • Redis · Kafka
  • Elasticsearch
  • Docker · AWS S3

Tooling & Practice

  • Architecture & ADRs
  • CI/CD (Bitbucket, EAS)
  • AI-assisted development (Claude Code)
  • Monorepos · Biome
04Languages

Turkish — Native · English — Native